This scene needs some love mate, the layout of the level looks good but everything looks grayed out, you need some color variation and some light/composition impact on the scene to pop out, here is some concept from google, look how nice they are cuz the have colors and good light…
Some times when I scale a face up to a certain amount, I would like so scale another similar face up to the exact same amount. I thought I could do this with Maya's Repeat command, but it does not seem to be the case I am finding myself needing to do this because attempting to select all the face that I need to scale up to…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember . Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted.…
4/14/2020 Ching Shih: Hair Maps Ching Shih Maps Sword Maps Full post: https://www.artstation.com/artwork/zAdnZ2 4/12/2020 Personal project inspired by real world 19th century pirate, Ching Shih Marvelous Designer Zbrush Maya Substance Designer/Painter/Alchemist Rigged in Maya 1X4096 for Ching Shih 1X4096 for Sword With…
Ok, your solution works perfectly thankyou. But now I have another issue. It looks like a lighting thing, and possibly Max 2012 related. This is Xoliuls latest shader. I've just installed Max 2012, first time using it after I got my copy a couple weeks ago and I'm not sure if this is related, but it's certainly new to me.…
Yeah, I thought it was the specular at first too so I made all of the materials into simple diffuse only but that still didn't solve the problem. I ended up taking the entire building over to the November 2012 build and the lighting works fine there. I'm still going to play around a bit more cause in the 2012 build I…
Hey thanks alot for the crits and paintover, that really apprecieted!! So i tried liked you said for the mask part and i do like it more! theres still some work to do around the face but design wise its more apealing. I also moved alot of stuff to fix the anatomy around the shoulder/neck area started detailed some stuff,…
Seems like you know your stuff, so I have no idea why certain parts of the mesh would misfire so badly with the projection. Did you apply the latest SP patch for 2012? They fixed some 'little bug' for the projection modifier last I recall. Also, throw a STLCheck on your high poly and see if there are any issues, and reset…
If you've got a streaming setup similar to Unreal's virtual textures or the more recent stuff enabled by dx12 then texture size really isn't a concern anymore and you can chuck 4k or bigger maps around as much as you like. if you don't then texture size very much is a concern and 4k maps are generally something you want to…
I don't think I've ever been so angry at reading something on Polycount prior to this... Granted it has no chance of passing (I hope), but still the fact that some idiot(s) taking industry bribes (campaign contributions heh) is planning to put this forward to a vote... all while the soldiers need to come home, the economy…