whether you are or not - I've not had to deal with this sort of stuff post max 2015 so I'm a bit out of date. I guess they've gone some of the way to resolving the shortcomings inherent in multi-object unwrapping
MyPaint 1.1.1a Windows Build Probably you already heard about this software, especially under Linux, the official website provides only the 1.0 version for Windows, released in 2011. This is the latest version, February 17 2015.
Try enabling Global Supersampling. It does anti-aliasing where the highpoly overlaps itself, like in these deep creases. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-0ABE24E1-E11C-475D-A403-19A5E4119F09
There is a couple of links you might check out: http://www.smashingmagazine.com/2008/03/04/creating-a-successful-online-portfolio/ http://www.game-artist.net/forums/spotlight-articles/415-general-your-portfolio-repels-jobs.html
I have a fire effect in Maya 2015 (made using Maya software, no plug in's) and really need it in Marmoset 2 to complete my scene, also is there anyway of importing lights? Not as important but preferable. Many thanks Lawson
It's possible and even advised for complex blueprint to save computations in a shipping game (especially on heavily complex blueprint, like tree generation and so on). See : https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_7/
Multiplying the texcoords will change the size of the map in the UV space. So if you multiply by 0.5 it will make the texture display at half the size and tile twice across the UVs. If you multiply by 2 you'll increase the size of the texture.
Call it done! :D @Jonjon THANKS MAN FOR COMPOSITION TIPS! It helped a lot! Thanks to everyone for comments! Here's final version http://orig00.deviantart.net/16a4/f/2015/069/7/6/fall_of_draenor_by_rav3nway-d8l5ybf.jpg
Hey guys and gals, I've got a wee problem with the spacing of a roller coaster track I'm trying to make. I'm using the Pathe Deform (WSM) modifier method. But the spacing is all weird with stretching happening in some parts of the track. I'm on 3dsmax 2015 SP2.