This script is for 2.79. You're trying to load it in 2.80. If you want to set up Maya nav then check this vid. It's for 2.79, but is applicable to 2.80. https://www.youtube.com/watch?v=12fqTUyDts0
also I don't think its missing materials because even though it becomes grainy when I change it from scripting to animation it shows my materials in textures
color the convex edges white and the concave edges black and the rest 50% grey and use that as a curvature map in ddo. for max there are scripts that can help with that - no idea about modo though.
Q6600 (Still a beast!) 8gb DDR2 ram 560ti Don't run into any issues. Mainly spend time doing scripting/playing with shaders nowadays. Running Maya 2012.
Suspect you're a Maya user. These are supposed to be great, I always meant to watch them, but I'm all Max these days. http://www.digitaltutors.com/tutorial/3414-Python-Scripting-in-Maya
Never mind, figured out a solution. Simply rendering out eight cameras into eight folders in one batch, then running a php script to combine and organize those images into a spritesheet.
The following tool is also helpful. (Based off of the 3dsmax Align tool) http://www.creativecrash.com/maya/script/align-tool [ame] http://www.youtube.com/watch?v=ELwvwM28I8g[/ame]
Hi. If you feel the need to do some custom processing per pixel on a layer in GIMP, you can write a script based on this template: http://pasteall.org/75873/python
Get nex moddeling tools they help a lot already. Best would be if you know someone who works with it all the time and helps you with getting the right scripts and plugins.
If I was a betting man I would guess early-mid June. Havok script is not in Vision.. Currently vision has its own lua compiler with a full debugger included!