Thank you for the reply :) I tried again, here was my step: 1.click multi-normal layer and active painting mode 2.click on PS mask, then paint in 3DO I found that PS mask didn't show the painted area in white color. did I do something wrong :s ?
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I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…
I hate the soft I'v been spending most of my time in for decade already . It's Substance Designer. It's rather love/hate relation actually and I still couldn't find any alternative . It's non destructive everything and super cool indeed in this regard but gosh wouldn't they do every node most inconvenient way ever…
chrome: Looks really cool :) I will have a closer look later on. Mark: +1 for the links. I'm gonna make a shameless self-plug. Here's a material I made for my Oasis enviro. The nodes in the Blend box are used to add a texture on top of the rocks (it's used for sand, but could be used for snow too) and the nodes in the…
There seems to be some ui bug as well, or maybe it just shows what actually happens. If I set a node to be hdr high precision 32f, it still shows 16f on the node. It doesn't happen on all nodes, but on some of them.
@Far: No idea which Ward you mean, sorry. I tried Aniso-Ward, but it still needs UV's in my case, based upon this code here: http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Ward Here is an example in node format what the shader might look like, and the UV edge issue that can pop up ( in UDK for example:…
If you really want to use the raw OpenGL render (Render -> "OpenGL Render Image" from the top menu), there's a trick way. Set the character material(s) to use either the Mask or Z Transparency modes, with the alpha set to something really close to zero, but not perfectly zero. This way when it draws on the viewport it…
Anything that speeds up your work is a good thing and gets used a lot. A lot of stuff is judged by man hours, if a 3rd party script saves you 5 days work in a month long project then yes your going to use that script. If that script does not exist but it takes a programmer 1 day to create that script then the benifit of…
Generally: Graphics programmer: You should be able to write shaders by hand, with your eyes closed Technical or effects artist: You should be able to write shaders by hand, or at the very least have a healthy understanding of node based shader editing Lead/Senior artist: Depending on engine, you may end up working with…