Hey! The scene is looking really awesome! i love the use of colour and think the lighting is looking good. Have you considered doing another version of the lighting (as well as this one) but setting it late evening/nightime? Your initial concept looks like its set evening time and has some windows glowing and street lamps…
From a theater perspective I feel like the audience will have trouble seeing the actors unless the first row of seating is above the shipwalls. Also I feel like it needs stairs up to the top deck. Very little action can happen up there atm. If a theater is going to expend the resources to build a ship stage like this, then…
Tieing it to the prize pool is a bit silly, some smaller organization who have strong solid history within a smaller community would be completly left out. Not every tournament with a small prize pool is trying to scam the workshop artist, some are trying to build an honest community. Not to mention, if there is a small…
No I haven't tried your method, there are parts of IC I have yet to explore (shame) heh I've used the polyboost method and it works pretty good. It flattens everything between two points so first you have to make sure those points are in the right place which is more prep work. Launching graphite modeling tools in 2010 is…
Conte & ScoobyDoofus: I see what both of you are saying and I agree. That's just a testament of how much more I still have to learn. I've always figured a dynamic lighting scheme would make the piece visually interesting, but that's only one way of looking at it. I will try to use less of a dynamic lighting system in the…
I've been drawing for as long as I remember (just not as much these last few months...). When it comes to talent vs. effort, I've always found myself on the "effort" side of the argument. I find that the problem with people who have difficulty drawing is most often a matter of sight. In my mind, when someone has told me…
Stop me if this is too off-topic, since I know this is pre-rendered. But I've started doing some look dev for the trailer. I'm using volumetrics for the clouds but I'm wondering how to duplicate the effect in real time. I had messed around with sprites and found a way to do it, but I can't rig the shaders right in Modo.…
Hi Jonathan, Here are some screenshots - I've added a UV template as a quick overlay (there's plenty of padding beneath). Originally I had the faces organised locally but my technical lead wanted them to be packed more efficiently I flattened them so they could be used at several mip levels. I tried using the fix seams…
@Shadowstep: Thanks a lot! Actually, it's pretty easy. In Unity, I use the animator to animate the normal projectiles' position. Inside this object, I have a trail (a simple trail renderer) with a wavy texture and a material with a texture multiplied in screenspace. I also have particles systems with a few in local…
Object Paint http://youtube/ZwHJgfdOFDw has spacing tool inside , also option to pick an edge from a model to place objects. Has randomisation. So for basic use it's very good. I cannot use it because it's impossible to create precise strokes by hand, paths from edges are better in that case. (I has to modify this paths)…