I'm seriously considering the heinous import price they're asking to get myself a pal verion here in Australia. The NTSC version seems to have issues with our local consoles.
#8 Biped is a tool that makes Poor Animators into average ones. It also make Great animators into average ones. 9# Biped is supremelyself centered. All coordinates are local to it. Scott
I always liked boondock saints. The actor that plays detective greenly is actually a local comedian from Maine and I've been to a couple of his shows. He is really good.
Bogus. The regional salesman and his posse (including the local sales agent) were in last week to chat us up about 3DS Max 8 and talk about the rebranding.
Guess some jokes are funnier when you've seen footage of them, @zetheros Thank you, Sheng. Dunno how you manage to stay so vocal and productive at the same time but you're a bloody good inspiration.
This looks pretty cool, they gathered quadflow patterns from existing models made by professionals and then allow you to pick such patterns based on local topology and guidance by user. http://vcg.isti.cnr.it/Publications/2015/MTPPSPC15/
I'm baking some shading for a project and saw that GI, shadows and local reflections among other things wasn't part of the baker. Any plans on adding this? And if it's in the making, do you need a beta tester? ;)
Feedback on the most recent version : - I think I would prefer it if the top bar of each image (used to move individual images around the board) was located inside the image frame instead of outside. I keep messing up the alignment of my images because of this, and I don't remember running into this problem with earlier…
Hey, i'm pretty much a hobby game dev. i've worked with unity plenty of times, for school and personal projects so i'd consider myself quite familiar with the engine. i've picked up 3D modeling along the way too. but i've mainly used it for advertisements locally. i am quite capable whether if i was using references for…