Bogus. The regional salesman and his posse (including the local sales agent) were in last week to chat us up about 3DS Max 8 and talk about the rebranding.
I'm seriously considering the heinous import price they're asking to get myself a pal verion here in Australia. The NTSC version seems to have issues with our local consoles.
Hey, i'm pretty much a hobby game dev. i've worked with unity plenty of times, for school and personal projects so i'd consider myself quite familiar with the engine. i've picked up 3D modeling along the way too. but i've mainly used it for advertisements locally. i am quite capable whether if i was using references for…
This looks pretty cool, they gathered quadflow patterns from existing models made by professionals and then allow you to pick such patterns based on local topology and guidance by user. http://vcg.isti.cnr.it/Publications/2015/MTPPSPC15/
I'm baking some shading for a project and saw that GI, shadows and local reflections among other things wasn't part of the baker. Any plans on adding this? And if it's in the making, do you need a beta tester? ;)
Feedback on the most recent version : - I think I would prefer it if the top bar of each image (used to move individual images around the board) was located inside the image frame instead of outside. I keep messing up the alignment of my images because of this, and I don't remember running into this problem with earlier…
Hi there, would like some help on this one in regards to vertex in 3ds max please, just asking if there's a way to move vertex upwards but aligning with the edge direction, local doesn't seem to work and edge constraints doesn't work either. any advice or help is appreciated!
So, you're a beginner and you want to help other beginners. Why don't you guys just sign up to a local life drawing class ? And just like that, problem solved.
I would send applications anyway to both local and abroad companies while keep working on the portfolio. The worst thing that could happen is that they say no or don't reply.