[ QUOTE ] I am just curious about the whole "100 hours of gameplay" / sandbox game model. How many people here have finished GTA:SA? ESIV? Not to derail the thread but, like I said, just curious. Neither of these games has managed to hold my interest through to completion so I am wondering if it is the same for others. [/…
Nice designs! You might wanna show how the joints connect on the mech (tha arms) and also looks like your warrior guy has broken one of his legs. Nice pose though, liking that helmet :) Here is yesterdays and todays paintings :) Day 108: Day 109:
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tg Product Link: https://www.artstation.com/a/7088305 Accompanies: 104 .TIFs 104 .PSDs VDM Zbrush - Separated by Categories Tutorial How to use in Substance Painter…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Character Model Contract: $10k Minimum Prairie Games needs character models for it´s game Minions of Mirth. We are most interested in contracting with a single company or individual, although, we are willing to work with multiple entities. The entire contract is valued at a minimum of $10k. The models will be in MD3 format…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…