yeah , my big problem with mudbox is the handling polygons and the fact that simmetry usually gets fudged , and local subdivision is shit- I hope they really improve.
Hey, i'm pretty much a hobby game dev. i've worked with unity plenty of times, for school and personal projects so i'd consider myself quite familiar with the engine. i've picked up 3D modeling along the way too. but i've mainly used it for advertisements locally. i am quite capable whether if i was using references for…
poopipe has the right idea. You could also try enabling face constraints or using local/gimbal gizmo modes when extruding to follow the mesh normals better.
Working on some more complex/interesting Fixtures Blueprints, first up from this set is a Projector-based light with a local transform control locked to one axis (for tilting the head):
What do you mean by "not global anymore"? I haven't use soulburn script myself, but from what you mention seems like the script changing the coodsys to local?