When I was working with Havok's collision system, their mesh collider was basically a convex hull for each triangle. So it's really accurate, but also really expensive. I wonder if Unity's system does the same thing.
Yeah, its a confusing system. You may be happy to know that it has been replaced with a universal scene system for Toolbag 2.0, not more save mesh/materials/scene, everything is saved into a scene file now.
I can respect your want of something prebuilt. However. Why are you limiting yourself to box stock systems? Why not order a custom system? Anyhow from the two you listed, the zt by far.
Depending on what your system units are, 2 decimal places for precision might be too little (for example if your system units were set to meters, it would behave just as you describe).
coool! anyone tried lightprobes and shuriken yet? any pros and cons with the new systems? I would imagine lightprobes could be costly? hopefully shuriken isnt any more intensive than the old particle system
titles: i set them up after we let people in, so some got branded with the old some the new.. i'm interested to see if it changes you title if you are on the old system, to the new system
anyone sent in their xbox360 for repair? and how long it usually takes? I heard horror stories about 6 weeks, and not being fixed and shipping the system back. Thinking it maybe easier to buy a core system to get a new 360, since mine is 2 years old.
Toolbag does not have a particle system nor support for 3rd party particle systems at this time. Generally speaking you will want to convert particles to meshes, and Alembic may be a good format for animated particles.
We are pleased to reveal a sneak peek of our card battle system! [ame=" https://www.youtube.com/watch?v=QwyWuTGxH9I"]Eminence: Xander's Tales CBS (Card Battle System) Demo - YouTube[/ame]
It's certainly good for regular hand painting too, it is just most commonly used at the moment for image based texturing. The brush engine, procedural system, masking, adjustment and layering systems are really, really powerful.