Thanks for taking the time to write that, I really appreciate it! You have a good point. I was working on a car which is 40% done but I'll put that on hold for now since it's pretty generic. I'll start looking for something more interesting and unique to make. I'll post a portfolio progress thread here as soon as I find…
Creative idea, though your really have some huge design flaws when it comes to function. In an other universe ey? ;) Your material definition is completely off. You've wrote glow but I guess you mean gloss? Can you use the names that the Toolbag uses? And btw, the reason it looks different in sketchFab is cause it's using…
@Robert_H First of all, you should look into PBR, which is a new style (method) of real-tome rendering. And UE4 uses it so I highly recommend looking it up. PBR uses 4 texture maps (albedo or base color, metalic, roughness and normal) and AO map is optional and it is not advised to put any AO info into the albedo or base…
I would recommend sculpting, baking and painting. One because zbrush is fun. Two because for what I have been noticing the "fully" hand painted style popularity is shifting to the PBR hand painted style, where you have your Albedo with that brush stroke look and maybe even some light information in to it but you also have…
If this is Toolbag 2, the link Flaw pointed to is kinda outdated. See: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice For your metal-heavy scene, it may just be better to go the metalness map route. Is it metal? Y = white, N = black. Takes care of your spec so you can just…
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Kat - ocean dream. A bit of summer mood in these winter days. . This work on artstation:
https://www.artstation.com/artwork/Jl96rz . On YouTube you can see the whole process of sculpting. https://www.youtube.com/watch?v=fH005EFg-4Y&t=3s . This is a lowpoly character for use in a realtime render. The polycount of the entire…
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creating a second page is a really great idea Lukes3D. unfortunately i wasn't able to look through all of your work due to my own personal constraints, but looking closer at your work, if this portfolio is being aligned toward being a freelance artist, i feel these are your three strongest pieces in that regard: 1, 2, 3.…
I'd go with the first option, because it's seemingly more safer and "accurate", and gives a similar result. Obviously the better option would to have added a bit of geometry for a physical indent to get some natural AO and such. Using a blur is a good call for the soft height and soft "ao" look. Even though both versions…