I haven't played the game in ages, but if I remember correctly, the circular path that people walk on should be MUCH larger than you currently have it. In the game there could be several npcs walking past each other at the same time, and on one side (near the area where you can practice fighting) there is a bench that…
Im going to be very honest with you here, It looks exactly like your previous model, I believe you're starting to have tunnel vision and all your head sculpts are looking very similar to each other. Im not sure why you sculpted the low poly for like that and then tried to smooth other it. Its a dead give away and you're…
the 17 Clevos sold by Sager, AVA and others are designed for 2 hdd and they have easy access covers to swap them out no problem at all. you can even swap out the video cards with out much fuss. the big brands like asus and alienware don't usually design that into there systems. you can take a look at the pics on there web…
This would no longer be PBR, so let's not confuse matters by calling it so. If you're messing with the shaders specifically to break physically based rendering principals, it's an NPR (non-photorealistic) rendering pipeline. You can, however, do straight up hand painted maps for all the standard PBR map types…
Latest progression on my project: [ame=" https://www.youtube.com/watch?v=np40hAWl_Ls&feature=plcp"]Asylum Level [WIP] 1.3 - YouTube[/ame] The lighting is brighter in the video there than what I've set up now, still working on it. Nearing the end of my project period, but I'm still interested in getting feedback on it. I…
Glad you guys like :) Made a small update to the webplayer. I focused mostly on optimization for this update, for example making sure that (line of sight) cameras which are of screen aren't rendered, and some profiling. I've also added basics NPC's which move around the map randomly and fade in and out of the visible area.…
Mobile analytics firm Flurry today reports on the continuing shift in portable gaming from dedicated devices to smartphones and other multipurpose devices. According to results compiled by Flurry from NPD market research and Flurry's own mobile app data, Apple's iOS and Google's Android mobile operating systems will…
Great work so far Yura. After looking at the differences between your last two updates it looks like you might be reaching your creative limit with this scene (no offense). I suggest taking a break to read up on the fundamentals of environment composition and level design. Taking a step back and focusing on the fundamental…
Obviously things are going to work differently at other studios. My post was simply written to clarify how we do things at Epic because there was a lot of assumptions made in previous posts. I understand that a company writing their own engine has to have a programmer write most of the shaders and things have to be planned…
Hey everyone! So maybe it can be broken down to this. Main player character and bosses could use 2k maps for head and body, while lower characters like generic enemies and other NPCs cause use 1024 maps depending on how important they are? Also another thing i was wondering if I have a diffuse and normal thats in 2k and…