This is a project that I have made for a client. I wanted to learn about Unreal Engine 5 and use it for ArchViz. It took me about 86 hours to create and I learned many things! The landscape is a photobash I made using Photopea (online Photoshop alternative). Thanks for your interest and I hope you like the house!…
I don't know mel but a wild stab at it would go like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = 1; $getScaleMax = 1;} EDIT: On second thought though if these variables are strings wouldn't the values need to be enclosed in quotes? like this: if (`checkBox -q -v randScale` == 0) { $getScaleMin = "1";…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…
Yeah I noticed the god rays were way too bright, I've been trying to play around with the settings in unreal but I think you're right I may have to get rid of them. And yes, next on my to do list is to make some small stones and pebbles for the dirt portion, and I'll look into changing landscape resolution while I'm at it.…
Do you have a concept you are working off of, a mood board, or some references? It's a bit hard to critique at these early stages. The composition you've laid out in the second image looks pretty solid so far. The texture is decent, but the scale of it on the landscape seems to have it tiling too much. You'll definitely…
Better. The SSAO is too strong though, it's creating black outlines around the curtains and the gold chair. Paint a nice landscape to put in the picture frame. Take a look at the Hudson River School of painters, or a Winslow Homer -esque seascape. Better yet, think about who owns this room, and theme it all based on their…
Some more work on the bark textures, trees and landscape material. Still trying to optimize this scene a bit more, because it is only running at 30 fps on my laptop at the moment, but it is all dynamic and it has dynamic GI going and all that stuff. If anyone has some good optimisation tips for unreal would be greatly…
Ok so heres a small update, Ive added in a rough idea of the landscape, Ive also mucked about with getting the skin onto the 3D object and I think I kind of get the jist of it now I have a question though, when your edditing it in the UV form, does it matter if you go 'over the lines'? Update: any feedback is appreciated…
Just a quick note about blueprints, especially for structures and landscapes, that I learned from a previous career. Don't depend on them 100% if the client wants something that's an exact replica. Blueprints are also called "As Builds" but in my last career we used to call them "As not-built" because there were often…
This post may be the last one ! I'll try to post more process about the sand landscape material in unreal an also some graph about the vertex displacement for animating the anemone. The result is far from being perfect but i hope it could help someone. Here is my submission : The Throne : Some work I've done in Substance…