Yes, I download scripts. I mainly download from Scriptspot, Highend3D and simple links from forums. Now and then I find someone's personal site which has cool scripts on, and I will download them to try out. Downloading and installing scripts is usually fairly straightforward if they're standalone, one-file thingies (.ms…
Awesome start to a cool prop, very TF2. The only thing I can suggest changing would be the logo, it needs a bottle cap behind it. Maybe even normal mapped to stand out like it was stamped into the metal. You could make a higher LoD version and round out most of the angles, just make sure that the LoD's are more/less…
Check this out http://www.neoflash.com/compos/compo05_files/apps/md2_loader-Ethos.zip if i'm right it allows you to view your .md2 model ON your DS!! would be cool to see the car, make some fotos! Oh wait maybe u dont have the devises to run homebrew on the DS :O
Hm, let's see if I can get that md3 exporter for Blender to export playermodels... I should really try animating again. And as for nobody making Q3 characters anymore, there are still three in the queue, one even just submitted.
The guy's name was Armstrong Houston. His armor looked like Samus's but wasnt Chozo by design. You can actually find his corpse in Super Metroid right before the Eye Door that leads to Kraid. http://www.classicgaming.com/mdb/sm/npcomics_3-1.jpg
on the lines of the 'if u have quake 3' comment: download "dragon unpacker" that thing can unpack all sorts of pack files used to compress thousands of model/texture files into one. I use it to unpack and stare at Quake 4 and Doom 3 models. U just need something to view jpgs/tgas/dds in [photoshop] and a model viewer [ie.…
I forgot to update this thread, but I put the final model in game. Here is the spy moving around with his animations. http://www.youtube.com/watch?v=mDphvhbrRz0
Where can i get a Tool for making md3_xxxx.pk3 files? Wich files need Quake 3 inside that .pk3 file? And the animation config file (animation.cfg). Is there a Tool for making an animation.cfg file for Quake 3? Or an Tutorial about making Quake 3 Models? Where can i download the Exportmd3.dle?
I see lots of 5 sided faces. as for the 1000 tri count limit.... i suggest, since its just for you, you raise it to 2k. its a neat little design, i like it, but the mdoel needs a few more edge loops to add to give the roundness of what your design shows