Sinergy11: The mountain in the background were simply sculpted with the basic terrain tools ;) Oniram: When you bake your normal map in -Y you can flip it to have a from up kind of lighting, put that in Pin Light on top of your AO. I don't always do it, but helps giving a slight lighting information to your diffuse. You…
If you look at the reference, you can see that every step is very fast, you need to be quick on your feet in MMA, boxing or other martials arts. Right now the feet in your anim are slow, linear and they slide around. A good idea is to place key poses when there's contact with the ground, if you nail the steps to the ground…
Well, found the issue by doing a list and get Attr of both texture nodes and diffing the results. There are 2 attributes that need to be set to make the colors match: node.colorManagementEnabled == True node.workingSpace == 'scene-linear Rec 709/sRGB' In older versions of Maya, those attributes were set to False and an…
One thing that I really love about linear games is how cinematic the experience is. I love free roaming games a lot, but when you look at games like God of War, every fight feels like you're really dishing out some pain. I think the only real drawback to that is replayability, because a huge aspect of how awesome the…
Well, the color is also the power. The bitmap's colors multiply against the default white specular. The darker the color, the less specular you see. So if you put the same bitmap in both channels, your specular is going to be twice as dark. AFAIK specular power can be calibrated quite differently between apps/game engines.…
I've seen an even funnier one where they had decorated the two robots as a Gundam and as Mazinger Z (Tranzor Z in the States). What was cooler was that they had rigged the arms of "Tranzor Z" to respond to a linear frame on the arms of one of the kids controlling the bot. http://www.youtube.com/watch?v=BzX59FGLOTw It…
I am not a character artist, something I find myself saying a lot lately as I produce more characters. but anatomy study is one of those key things I keep pushing myself on, I have a ton of high res pics from fineart SK from when I briefly subbed to that, but I also have a anatomy wall and a artists mannequin. I am not…
Imho biggest thing SD is missing is painting directly on 3D model. I believe this feature would make it much more popular, but probably also hurt Painter. As for using it, I do most of my texturing using SD, with some quick hacks in PS when I'm too lazy to rebake maps just for couple of screws . Tried to learn Painter few…
You would think so. But 3d viewports typically use linear perspective, whereas the human perceptual system (eyes+brain) uses complex nonlinear perspective. VR brings this a lot closer to human perception. But modeling in VR causes a bunch of other problems... fatigue, precision, etc. It can help to take reference photos,…
Blender does this, from within the same object even (from one UV channel to another) and it writes out a new, mathematically accurate normalmap. And every step of the way the source and/or target can be either tangent space or object space. This allows for very flexible workflows, as that means that an object is never…