Hello I have made a list of events coming up over the next month and I thought you might like the dates for your diary. Please post any you know about. -------------------------------------------------------------------------------------------------------------------------------------------------------- (June 11)…
Another stylized chest joins my growing collection! I'm working on improving my stylized art skills, and I hope this one evokes a sense of curiosity and the desire to discover what treasures or powerful artifacts it might hide. https://www.artstation.com/artwork/a0bLy0
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
Hi guys, I wanted to ask you what you think about the following situation I've recently been in: I got a job offer from a new studio to be their character artist, it seemed very promising and they wanted me to make a test first, which is quite common. A week overdue I finally receive the test, it was a very rough black and…
Hi guys, Can someone please help me out here? I'm trying to create a feature film quality type of character and despite carrying out extensive research into this type of workflow I can't seem to figure out exactly how to achieve certain things. I already have a bit of experience in creating game ready characters and assets…
I'm gonna add details with texture. I really hope it comes out great. We are trying for video game type movie. With the pixelated textures and no anti aliasing and low poly models. The problem with the face is that, it just doesn't look that good. and here's a little progress with the model. Gonna work on the enemy now.
Hey Eric, I also postet on the chaos forum now: https://forums.chaosgroup.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-problems/1057209-greenish-color-spill-onvrayfastsss2 https://forums.chaosgroup.com/filedata/fetch?photoid=1057375&type=thumb I hope we come up with an solution there,
Hello Torch. Just one personal recommendation. Sometimes (more if you increase the complexity of the model), you will have to connect (manually) some part of the geometry to avoid these issues (broken corners etc), or change between different types of Bevel. Personally I prefer to fix the geometry obtained in boolean…
File > Save As... > And in the drop down where you would normally choose your file type choose 3ds max 2010, 2011, ect. Hope that helps :) Note: There are bugs with the way materials are displayed in the viewport when you bring a 2012 file over to 2010. Nothing too major though. Should render fine. :)
The skin bellow the eyes looks weird. It looks like there is some scale there, it should be more blended with the face, check some reference, even typing old man face to google will help. I hope that didn't rustled your jimmies. But it is really good face, and actually fits the concept more then I would think. :thumbup: