Thanks for your reply! Tweaking of the "specular" and "normal" then add of the "height" (displacement): At the end, the render of the scene will be in UDK instead of Marmoset, so there will be some new tweaking to do. However I'm working on the other big elements to get a global point of view of the scene. According to…
Well remember in the US video games are the devils play thing and there are studies that prove Hitler was an avid gamer... Those studies happen to be opinion poles done in the US congress with congressmen/women who are actually older than Hitlers grandparents. But that's just as good as hard science! After all someone…
I might even recommend ignoring mental ray and going with a different renderer. There is a huge renderer competition to be the best these days so you have MANY choices, and mental ray is not even on the map. The standard of quality is Vray. But there is a plethora of GPU based renderers to choose from for any software…
Hey "xvampire", what "baloon inflate" trick in Zbrush do you have in mind your post? How does it work? I used inflate baloon or inflate in zbvruah before on scans to get rid off the surface noise globally (instead of smoothing) but im not familiar with your solution/trick, could you or someone please exapnd on what do you…
It's just for you dude :) Many companies won't choose you if they see a work made with a course. And yeah your work, is a bit different from 3DMotive's one, but the scratch on the glass is exactly the same, the global shape looks quite similar... Again, it's just for you :) and try to make another work about the same…
Tank you for the link! I asked my question there and they told me to set the Hemispherical subdivisions to 50-60 and the Interpoation Samples to half the Hemispherical subdivs. Light Cache should be at least 1000. For interior rending they recommend to use Adaptive DMC. I set the Global subdivisions Multiplier 2-3 and the…
I'm not a scripter, I don't know the toggle code, but I took the output from the Listener and made this in 10 seconds or so. <font class="small">Code:</font><hr /><pre> macroScript blackSilhouette category:"MAX Script Tools" toolTip:"Sets the Global Lighting Tint to black" ( actionMan.executeAction 0 "40029" lightTintColor…
What software? And did they specify a particular material/shader to use? It's usually just a multiplier for the diffuse, like you say, so you need a shader that allows this. If using Max's Standard material, you can put a RGB Multiply map in the Diffuse slot, with your diffuse and ao in its two slots. If using an FX…
With the recession that's going on globally right now, it's gonna be tough getting on-site jobs abroad (some regional exceptions of course) without dual citizenship or the required visas. You can prepare for it though when economies go back to max in 4 yrs (theoretically speaking) by making sure you have a degree,…
Can't offer that much of a viable critique concerning your organic stuff since I lack the relevant expertise to do so. However I'd amassed a fair few years assembling cars on a production line under the reputable aegis of global brands such as GM and Nissan, way back as a pimply faced 17yo fresh outta high school then in…