Cheers sweetcheeks :poly124: Going through Gav's thread and reading through the things that he wants to learn/improve on whilst approaching this project, I thought more about the things I wanted to improve on too. Whilst I want to make a sculpt as the end result, I also want to take this opportunity to improve on my 2D…
Level03D - Relic Update. Inspired by the taken orbs from Destiny 2, I've utilized the light column effect from our Effects Artist: Kidman Lee and for now placed a sphere shaped ball with a warped like energy shader in the middle to act as some sort of power emnating from it causing the near by rocks to float or such. I…
I'll stick with real rpg and not rpg element in a game, because imo Zelda, Kingdomheart or fallout aren't an rpg at all they are action/adventure game with rpg element in them. 1- Bravely Default [Do i really need to comment that ? This game remember me i loved rpg after few years of avoiding them] 2- Eternal Sonata…
Its not really clear from this image what your problem is. The circular element inside the speaker will reflect a different part of the environment than the cylindrical part in front of it. Due to the nature of a flat surface, it will only reflect a very small part of the reflection environment. It looks like the lighting…
If you want to create multiple copies of the same mesh, here's a suggestion: - Read the mesh geometry into a Python object -- a Numpy array for example, with all vertex positions as 1x3 rows, as well as a a tuple of tuples as an index buffer, representing the mesh polygons formed by the vertex indices so you can rebuild…
Can you give some more detail as to what your specific issue is? If it's just what order to follow.. I'd say break it down like this is helpful. Not the best way, but it helps simplify things. 1- model basic shapes. Just get the proportions in there, dont try to make any detail, this can just be simple boxes/primitives, no…
I'm not a character guy, but I really like the design for the first guy. It's a nice blend of mechanical and organic elements. There are a few areas that could use some work though. For instance, his chest shows hard edges and is clearly defined differently than the rest of his clothing in the high poly. When texturing,…
Hey Jackalope, it would be nice if you posted your reference. Right now people can help you with your individual elements but I find it difficult to judge how those elements might come together to create your scene. Your blockout is very WIP, very empty, and with no backdrop for the moment ; you should show us your…
Yeah that's another part of the equation. If you have separate meshes the expectation is that you're baking the details with an exploded mesh (treating the elements as separate). If you can cover an area with a simplified low-poly mesh and just bake the high-poly to that then that's probably fine in most cases. I think the…
Thunabrain et all stuck on cubes: You illustrate why he's avoiding the term voxel. Voxels are not by nature cubic. Voxel is a portmanteau of a portmanteau. Voxel means volumetric pixel. Pixel means picture element. So volumetric picture elements are all that voxels are. They are analogous to the concept of hypertexture, as…