yeah, that's the thing...all those thousands of hours have been put in...posted..discussed..rediscussed....discussed in committee..filed....folded into origami penis sculpture..and then posted on polycount...and the internet here's a start: http://wiki.polycount.net/Normal_Map…
Any technical papers to read up on will be very welcome, thanks. Also any games that you think have great lighting would also be welcome. Games Limbo, LIMBO is a superlative illustration of a dystopian world. Nightmares turn into reality for a small boy who wakes up in this pitch-black cataclysm.…
You are right! And this is by far the worst UI design I have seen in 2017: I have to change the filetype dropdown to FBX in order to see these "File Type Specific Options". For prosperity, Maya doc on this topic: http://help.autodesk.com/view/MAYALT/2018/ENU/?guid=GUID-0CD41066-4C27-48AE-9776-366DB11B4FDF
You can display the triangle count by enabling "Statistics". You'll see this in your viewport, for example: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-3981A9F3-5B8D-48EC-937A-C275AB0DF4DB.htm,topicNumber=d30e166027 For game work, you'll want to just show the Triangles in most cases.…
What do you think about Totalbiscuit set up. Do you think it would be quite good for an artist or it is purely gaming pc? CPU: Intel Core i7-5930K @ 4.0ghz. RAM: Corsair Vengeance LPX 16GB DDR4-2800 BOARD: ASUS Rampage V Extreme COOLER: Corsair H110i GPU: 2x Nvidia Geforce Titan X SSDs: 3x Sandisk Extreme Pro 480gb OS:…
So I finally got around to organizing my brushes today. It took me about 10 hours but I have everything sorted now and I thought I would share it. There are approximately 170 brushes total. A lot of the Photoshop Brushes I use are from this thread, Adonihs, MightyPeas, and Racers brushes to name a few. I even have a few…
Im so glad im getting a new laptop with a 480m in it, i dont think my current laptop with 64mb of dedicated gfx is going to run this, this will be a day one buy for me.
Recording first video. Model for 3D printing. In the next video I finish the model and preparing to print. Character from the series Adventure time Fionna. http://ru.twitch.tv/ciei3/b/486784937
I don't know what shader settings they support in-game. Each game is different. It looks like they set up their materials in Source? So your materials in Max don't really matter, except as a temporary preview while you're working. You'll want to research exactly what shader options they support. Usually, game artists use a…