What lacks in this community is the ability to actually look up things they want to know. I did some simple wraps here: http://steamcommunity.com/sharedfiles/filedetails/?id=173155729#135550 Just look through the pictures and videos, you'll get the picture.
Damn I haven't updated this thread inawhile. Branch: Looks awesome! just needs some color! I dont even think you would need to sculpt what you have there looks good to start baking. I would take a look at lenny agony's guide it help you, atleast jump start ya to finsh a weapon.…
You have basic understanding of drawing wich's really great. The next step is to start studing anatomy, perspective law and digital painting. Its not necessarly going to be easy but i can see that you have sleeping talent that want to get out. Best advice that i can give you is : work hard, study hard and it will all come…
Hello! Name's Ryan, and I graduated from Animation Mentor 3 years ago. I'm currently working with a stellar group of folks on Dying Ember. I'm helping animate and rig some characters. Haven't been able to snag work in the animation industry yet. But I'm hoping to befriend some animators and help others with their…
A picture would help. If the assets are always small on screen, then you can use very small textures. If you put a checker test texture on an asset, see which level mip it displays at the max, so then you can use that size texture. For example: http://www.polycount.com/forum/showpost.php?p=1738667&postcount=4 Some hardware…
Kha'Zix is a neat character, one of my favorite in LoL. If you are looking for crits i would say (assuming you are basing it close to Kha'Zix's blades, that your dagger lacks the length and curve in your ref material. His blades are meant for long sweep attacks, not stabs, which is why they are shaped more like a sword…
I think in order to change the title of the post you will need to get in contact with a Moderator, or I guess you could email them with the address on their contact us page: As for Moderators, here are some you can probably PM: http://www.polycount.com/forum/member.php?u=13650…
At a minimum, a desktop PC used for 3d art these days should have 16GB of RAM, and a GPU with 4GB of VRAM. I would highly recommend not going below that. If you get something with an SSD, it needs to have at least 120GB of storage to fit the OS + base 3D apps (ie. Max/Maya/ZBrush/Photoshop/Substance designer/etc.), or…