Hey guys. It would be a great help to me if someone here knows a way to change the colour of the paintbrush cursor in photoshop. I'm doing a lot of normal map work using nvidia's photoshop plugin, which means a lot of greyscale painting. And since most of the normal map is a flat 128 RGB grey the cursor becomes invisible…
and builds himself a house with it... So the Campaign Goal was to build and developp a series of 100$ cheap 3D printer... https://www.youtube.com/watch?v=_Wy3zA3LxG4&feature=youtu.be&t=116 What an ass..Apprently, his partner wasn't aware of it and the whole swindle...…
Hello, My Name is George I am a 3D Generalist looking for additional freelance work to do on the side (evenings and weekends) here is a link to my current portfolio: http://www.georgetomlin.com/ I have a wide variety of skills and would love to put them to use, drop me an email at georgetomlinart@gmail.com if you have any…
$10 subscription is awesome! If I'm doing part time freelance work I can activate it whenever I want which is nice. Plus! You can roll back to previous versions if you want. So, dont like CC 2015, roll back all the way to CS6. Its a great price point too. Not to expensive. Now, the $123 Max subscription can go eat itself...
I think the nipple now might look a bit too squashed, it'll probably look better if you make the tip of the nipple slightly darker than the surrounding area so it doesn't just look like a birth mark. See reference: http://nudes.cz/models/preview/121/6521/trailer.jpg Don't click the above link if you're offended by nudity.…
I've started to light my scene, but I seem to have some issues with some really ugly light maps being created. I bumped up the resolution to 128, but it's still looking pretty rough. I've attached both the texture UVs and the light map UVs. The UVs are a little sloppy as I had to go back and UV my entire scene after I had…
I believe that, the requirements for ArenaNET test characters are way to strict. I can agree on texture part, but polygons ? Character in Camelot Unchained have at least 10k tris (AFAIR it is actually above 12k), which I think is reasonable number. I say use as few as polygons possible, but not at the cost of more…
I completely agree with that. Back in my WoW days in high school I'd sit at my computer all day and drink 8-16 cans of soda a day with maybe a Gatorade and no water. Although I still sit at the computer most of the day, I drink 120-200 ounces of water a day which is a ton for getting no exercise and maybe drink four 8…
your right age of conan does seem to have quite alot of normal mapping http://uk.gamespot.com/pc/rpg/ageofconanhyborianadventures/images/0/128/?full_size=1 actually aion looks pretty damn cool in game, the engine seems cool lots of atmosphere in some of those clips [ame] http://www.youtube.com/watch?v=yBtpUGrgUL0[/ame]…
These are my max settings. I'm pretty sure the image has to be square so it can load it into texture memory correctly. EX: 128^2, 256^2, 512^2, 1024^2. Load your images into photoshop and first change "canvas size" to be equal to the width/height. Then scale the image to 512 or 1024. I always round up because there is no…