Hi all, Recently I have decided to finally stop being scared and start sculpting until I produce something worthwhile (that's after about 3 months of nothing but polygon modelling). The packages I have at my disposal are Mudbox and Blender (I won't be able to get ZBrush for quite a while unless they offer a substantial…
I was looking at these three images when i was sculpting, but i wanted him to look more mature. Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
You could also try sculpting the basic forms of this model in Sculptris, and then retopologizing what you have afterwards if Zbrush is out of reach. Sculptris is free.
Well honestly I have never really used anything but the super sculpey so it's hard to compare. I love the stuff. I think the consistency is great. If you want to soften it up a bit you can really warm it up by playing with it in your fingers and such. Right now my sculpt is sitting a bit to let harden a little. When…
Well, it's up to you to keep your project in a state that behaves well at a smooth 60+fps at all times for proper interaction. That's true with any software - be it painting or sculpting or word processing.
just mainly those and the quixel plugins. is sculpting in zbrush or texturing in photoshop easier for a beginner? i could try learning sculptris since its free, but would it be worth it?
Change of plan, I've decided to go with one fat ass fireworks rocket instead of three, 200 tris would've made it a mess! That's the base mesh done, on to sculpting!
Hello. I made this figurine for 3d printing in my free time. Sculpted in Zbrush, rendered in Blender and I printed it with an Elegoo Mars. More images on Artstation