Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
Welcome! It's looking good, I really like the concept nicely done! a.) I see a lot of welded mesh, which chunks up the tri count. Make sure to count tris because polys can have many triangles and at the end of the day most engines are counting tris. It depends on what engine and workflow you are doing but quite a few…
Ive been working on a very small rocket arena for the past 2 weeks while teaching myself the Unreal Editor. Good stuffs. Here are some screenies of what I have so far. Since this is my first level since Duke 3d (and a TF2 map I never got going), I wanted to start with a very small level, so Ive based this idea off the…
Awwwwwww yiiiiiis. Documentation time. This write I have two major things to go over. First is going to be my process for sculpting rocks, while the next will be how I went about setting up my vertex paint shader in UDK and the mistakes and solutions encountered along the way. Rock Lobster and/or sculpting So I have never…
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
I been lurking and staying away from GD like it was the plague, but Andreas your words lure me out of my filthy grotto just like a big round booty would. People like you is why I dislike forums, so you can be happy and triumphant in your victory that you've effectively culled me off. Though when you lurk for a while, you…
Honestly, I would remove those social network links/buttons and throw them in your bio page instead. Keep your site clear and uncluttered as much as possible. You want people to see your work, not what sites you're affiliated with. You should maintain thumbnails categorized and organized nice and large in sections. While…
I'm a fighting game nut, so it's always fun to see someone doing these types of projects :) The boots look much better, but I think there's quite a few issues with the anatomy. -The arms look thin and noodly, her shoulders don't seem to connect to her breasts and the shoulder blades seem like they're almost missing…
Personal Art Test For the art test each member of the team was given a small asset to create for the environment, this was to ensure redundancy if the asset failed to meet the art test specifications. For the art test I created a small terracotta pot to house foliage in the compound and to be modular to use throughout the…
Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…