Just landed a short term contract with a local studio that I have worked with before. Going to spending the next 3 months making a flash game, should be good for the ole skill set. Not exactly long term or secure but i'll take what I can get these days. :)
Hey, So I just got an art test from a local studio. And I need to create a looping particle effect using SuperSpray in 3dsMax 2010. I've tried everything and I can't see to get it to loop! Could anyone shed some insight here? Thanks!
Hey. Im about to apply for a job as a character artist at a local studio and so have been getting my site/ CD ready. I was just wondering what people thought about the work on it...if I should leave any of the older stuff off etc etc. The site is http://www.fatcap.hostultra.com
dunno if this is helpful or not, but the absolute biggest productivity killer for me is having to locate shit. Like maybe you open some program that you just use every once and awhile, and you know what you want to do but you got to spend 2 minutes trying to remember where the tool is. Any time you can just text search a…
to fullpinkdog Марвелус )) to arnov Thanks,man ! Crusader was so long time ago ) Little update. i added more stuff and its time to start optimizing, next update i hope will be bake with local colors :)
looks nice, the protrusion between the Nasal and frontal bone looks totally out of place though. I've never seen anyone with a bony lump between their brows like that... well except a few of the locals in dublin :D
@JacqueChoi I lost a job offer because I posted a reddit post about my anxiety about moving to X city, looking for local information and pros and cons. Right after uni. Not doing that again :/
Whoop whoop, my local gamestop is actually doing a midnight release for this. Very few games get me so antsy that I actually willingly enter a gamestop. I'm probably not gonna sleep much tonight...
I'm here in Atlanta at Cartoon Network. But not planning on attending Dragon-Con. I'd be up for a polycount meetup somewhere! Daven, Didn't know you were at hiRez! Awesome to see people on the forum that turn out to be locals.
Two thoughts: * Assume the game will always be under heavy bloom and down tone the water material to work under those constraints. * Apply some self illumination to the objects to localize the glow. Then tone down the bloom. Cheers!