If EB really wants people to buy their games they should consider maybe lowering their prices to be less than twice as much as the local indi dealers and department stores. How they keep existing at all in the country is a complete mystery to me.
( local theBitmaps = getClassInstances bitmaptexture for aBitmap in theBitmaps do ( aBitmap.filtering = 2 --0 is Pyramidal, 1 is Summed Area, 2 is None)) Had to do it this week. From here: http://www.pbviz.com/forum/Topic2343-9-1.aspx
You're really not taking advantage of having unique texture space for everything right now: it looks like it's just a tiling texture. Either save a lot of texture space by making it a tiling map, or add more local details.
Just in case, can you open a scene, let it crash, and then email the log file that's generated to us? the log file can be found in "App Data/Local/Marmoset Toolbag2/log.txt". Email it to support@marmoset.co Thanks man!
Local Australian kid. Prince likes him enough to have flown him over the the US to jam with him. [ame=" https://www.youtube.com/watch?v=sfcPDNI_oIo"]Harts - When A Man's A Fool (Studio Performance) - YouTube[/ame]
when you reinstall did you try renaming the enu folder? C:\Users\YOUR LOGIN NAME\AppData\Local\Autodesk\3dsMax\2011 - 32(64)bit\enu rename to enu.old or something. good luck! :)
Great idea, but the local graffiti artists are just a guy doing those squiggly blob characters and repeatedly putting the phrase overkill or overkill.com? Cmooonnn there's gotta be some more creative graffiti artists in Berlin like here in the states
Photoshop saves the patterns on my HDD, but puts it in my local settings folder (WinXP). You might look there... C:\Documents and Settings\Eric Chadwick\Application Data\Adobe\Photoshop\9.0\Adobe Photoshop CS2 Settings
Clean installs did not fix the problem but I discovered that the issue was localized to that project. In a clean project I wasn't having the same issues. Seems like Suite 2.0.4 still has some pretty substantial bugs, but at least I'm working again.
I am waiting for larger build volumes and better materials for end use. I work with local printers to get my parts printed and often I am running up against material limits or the limits of overhang/size possible with FDM.