I figured it out, it is really lame that you have to have the images touching the border of the image plane...makes no sense whatsoever. Are we not taught to have some decent padding around edges for a reason? Unless I misunderstood? Regardless. It's solved.
Again, this whole issue would go a long way towards being solved if sets would show up as a single item/slot in the workshop. If you see single items rising towards the top then it's much clearer that the're a demand for them.
That poor thins. He is adorable! In a game, how would you go about to create an animation for that? Or would you only do it in cut-scenes when sneeze transforms? Would be interesting to hear how you would go about to solving that.
I must admit when I watched the trailer above I went "Ooooo" at all the gameplay features shown. I kinda like the idea of being a detective and solving cases. I hope it doesn't get too repetitive is all.
It would probably greatly benefit you to model/sculpt a naked human male first, then build the cloths and accessories around him. You have a lot of anatomy and proportion issues that could be solved by getting the anatomy of the naked male done first.
I solved it. I created a desaturated, tightened up level edited base map and then set the psduvfilter to normal settings, but then I changed the scale to 5 instead of default 15 and it tightened up the garbarge and seems on the final mesh! Onward Ho!
Thanks Eric. But I sort of solved it. It seems to be a known issue with the intel plugin. The offered workaround to get the alpha channel back apparently doesn't lose anything along the way. Layers -> Layer Mask -> From Transperacy to restore the alpha channel.
@Krazy8 : Thnx for the notice , makes things easier for me :) @Mike5424 : Don't worry about it :P Update : 1- smoothing group Issue Solved 2- new diffuse map 3- new specular map 4- AO map added
Make sure you have good frog reference too, I know its stylized but having a lot of real frog reference will help you solve problems like the mouth. I'd look up the goliath frog, they are pretty beefy
Still no luck with that. I imported my whole scene into a new one and it seems to have solved the issue. I've still no clue as to why this happened. It done it with every shape I made except in a new scenes. Thanks for your help though.