That solved it, I missed the sticky though I quite frankly had no clue what kind of words I should have used to find the right threads with the right info. Thanks for the help!
Thanks for the help. Luckily I have solved this now, oddly... if I reuved it in Maya, not Max or Zbrush... but Maya, then bring that back into ZBrush it fixes the problem *shrug* Very confused but never mind )
thank you all for your advice !! I'm already working to solve all baking problems and i'm trying to improve the texture detail ;) For scratches and other details i used substance painter ;)
how about instead of a meetup or a party we have an all-out east/west brawl? No guns, and no touching of the face or hair. Everything else goes. It's the only way we'll ever solve this.
@Metroplex_art Thanks! @robert_berrier Very fair feedback! Tried to play with the lighting to solve it. @Ged Thanks! @Pshyco Ofcourse!! Haha It's finiiiiiished! Marmoset viewer over here: https://www.artstation.com/artwork/b8O2a
I'll usually try solving it on my own until I run out of ideas, then I'll try googling it for a while. And if I can't find my answers that way, then I'll ask on a forum
Today I was trying to get a good bake for my model but after I had exploded my mesh i kept getting a weird normal error I will try to solve it tomorrow.
Hi MoP! I am using Chuggnut's tool as well, but I noticed that it doesnt refresh when pressing 1,2 and 3 for the different sub-object modes. Any clue how to solve this?
I've just uploaded the v0.1.2, which should be a lot faster than the original one. Also solved a problem rendering a frame of time. next: vertex normals with smoothing groups and irradiance. thx
I now tend to model with a material set to 'facetted'. At least you always see what youre doing, and a turbosmooth of 2 or 3 makes stuff completely smooth anyways. Problem solved!