Really like the detail you were able to capture, @MrBFox! I do think it's a bit too shiny overall given the amount of damage across the surface, but I think if you played a little with the roughness you could solve that pretty easily.
Not sure where to post a bug report so ill try here, In a texture project hovering over opacity or trying to use it will result in a crash if the texture project has no input maps or the input maps are transparent. Update: updating to the latest graphics drivers solved the issue
To Maya gurus out there. is it possible to convert cubic curves to linear curves while keeping the cvs intact. Without changing the positions of the cvs? (solved) Solution is to use rebuild curve with Uniform, linear, cvs check on. There are occasions that it didnt work perfectly, but it wokrs 90% of the time.
How to query the scene name wihtout the file extension? I've tried various forms of tokenize but can't manage this :( Edit: Solved! $name = `file -q -shn -sn`; $name2 = `basenameEx($name)`; HOWEVER. Does anyone know how to query the current directory that the file is in?
http://www.jsonline.com/alive/news/dec04/281287.asp "With electrodes implanted directly on their brains, two Madison patients were able to control a computer cursor and play a basic video game just by thinking about it." Cool but freaky. That should solve Mishra mouse problem
Im sculpting on a cylindrical object and have 6 points of radial symetry trying to sculpt 6 points of an identical design, which is awsome, exept when I push, the point opposite of it pulls etc. I know theres proboly a modifier to solve this. Any help would be apreciated! thanks!
Perhaps if I find out why this "Doesn't" work It'll solve all my problems. string $currentSelect[] = `ls -selection`; duplicate -name ("NewObject_" + $currentSelect); Im trying to name the duplicated object to the same name as the old with a prefix of NewObject. It's a simple enough procedure why doesn't it work??
The notmalmap looks inverted in some places. Have you generated dx or opengl normalmaps? I believe ue4 uses dx so you need to flip the green channel. Also, there are some normal issues that might or might not be solved by the above fix.
That's a very good example you set, it's going to come in handy. I was able to solve it "by hand" if after using scale on the objects I apply resetxform. For now I'm not using a slider, here your example is going to be very good for me to apply it, thanks.
In addition to everything that has been said, you should should definitely add a cavity map to your diffuse. It's quite a shame that you spent time to sculpt it and lose almost all the details in your low poly renders. A cavity would solve that.