Thanks for the help, .Wiki! :) I had "use alpha" enabled. To solve my problem, I expanded the input box, like you said, and connected the image to transparency and it worked!
generally, i avoid BSP sheets. they are unreliable in every way. just make a box thats really thin. or just import a plane as a static mesh (best way to solve)
Also, if i modify those values to 0, problem is solved but once I go down the animation line, even one frame, the issue reverts and goes back to that offset.
Ohh! didn't realize that. It seem that fixed the problem. Feel kinda noob, but I get you cannot solve a problem if you never come across it. Thanks guys! :D
June 2019tG Thank you to everyone who came to Good+ this June! An odd amount of problem solving had to be done that day, but we got a surprising number of palattes prepped.
Thanks Monster! I considered trying the principle behind your script but I had no idea how to actually write the script. Very interesting to see the way you solved it.
solved/ solution for anyone who will have the same problem: convert ur base mesh with the uvm layer on top to editable mesh first and right after that to edit. poly. ->export.
I have had this happen to me before and I believe it is a problem with the faces you are trying to map. In the past I have solved it by deleting the offending faces and remaking them.
THANK YOU! I was having a similar problem with Project All leaving artifacts and Merging loosing the polypaint. Turning off RGB totally solved both those issues for me!