Thanks guys. I wonder why texture resolution is sucks. I never have this issue before. should solve it. And as always there is always room for more work.
What video player are you using? Media Player Classic (for example) lets you control the video hardware rendering. Switching to the software rasterizer might solve it.
Yeah, it was the .obj. I tryed it with .3ds now and everything worked fine, stupid max! Is there a good obj. import export plugin that would solve such problems with this format?
Thanks guys, I'll keep looking into it, If I happen to figure out what it is or a way to solve it other than what multivac suggested I'll be sure to post it.
i solved the problem by adding extra edge loops, but i don't understand why this happened, here is a picture of the uvs and another one for the added edge loop
I'm making road medians but having trouble making the soil of the median tile because the border edges of all the soft surface places are hardened. Has anybody ever run into this and solved the issue before?
Yeah, perhaps you are right . I just have no time to turn it into special research project. Rather wondering if someone might share same opinion. Or perhaps just to understand a reason for such apparent mismatch with what offline renders do and what could be a proper workaround to solve this. I am not ready to hit my head…
Thanks for the advice. Will keep this in mind and do the edits. As for the plot, the player basically must solve a massacre case. Our team writer is still in the process of furthering the plot.
Hi Beat, that's why I also proposed to write SubD like this <d. This would solve the problem of mixing the Program-Name up with the Name of Modeling Paradigm.