Just fyi; Because max's smoothing splits are done per-face instead of per-edge (or per triangle) some splits are actually impossible to transfer at a conceptual level. For instance, if two faces shared a series of edges but only some of those shared edges had a smoothing split you could not transfer them. This can be…
@Kligan I can't thank you enough for all these informations. I learned quite a lot just following your guide! Thank you for the time you took to help me, I'm really grateful. I wrote this while I was building my lightning, whether or not it works and solves my issues doesn't matter: I learned a lot thanks to you! -- Now…
I am curious how much time people do spend on creating all those great textures in Substance Designer really? In my own experience while it sometimes helps to make a nice things still it's a tremendous time eater . It tooks 3-4 more time than what I would do with Photoscan, Zbrush and still things often looks not real…
Most people like me don't have an issues against the guy himself (IC) or the raising of awareness, but the white knighting the self-righteous casseroles who watched the video are doing as well how the organizations are run. Also, not to mention that this will solve nothing at it's core, unless the people in the region…
@Rambus people have been selling models online for a long time. the problems you noted have not been solved. the reasons why i outlined in my post. i have seen probably over 20 or more model selling stores pop up and shut down. they are simply not needed. they are a middle man who take a cut of the profit away from the…
Hehe yes, we did the same concept but with different shaders, I was going to think about the normal maps and refractions... but with your shader, I wouldn't think about them because everything is okay with it. So... we conclude that physics of the water drops (lets call it particle emitter) should be fixed, whether these…
Hey @Repete It was a good suggestion and considered it if I couldn't problem solve correctly because It will ultimately triangulate but I wanted to do some High poly smoothing to a copy so I can bake the AO/Normals into this one. @RedRogue, thanks for the reference, it helped. I was scared to add topo. Don't know if it was…
I finally got this working... =D So thought I'd post my solution here if anybody else would have a similar problem.. After trying to reinstall the nvidia drivers multiple times and using different "driver cleaner" software I simply tried ripping out the new card and putting back my old card. This didn't solve the problem…
Moral of the story, make informed decisions about how you spend your money, and don't just listen to the biased propaganda of either side, whether its a company pushing a product or a bunch of dumb hippies trying to make me feel bad for not having a carbon footprint as small as theirs. How about instead of making up…
thanks @sacboi it would be virtually impossible to make enough sales with this game to pay for the time i spent making it, but it was my "learn how to code" game so I rebuilt it a lot more times than necessary just for the sake of learning. I should have just published it a year ago rather than running a free demo for so…