Solved the problem by setting the "format" in the options for the texture to "truecolor". Note to self: please try the basic settings first before taking to strange religious practices to try and solve the problem, thanks.
Particle Editor solved!! You must have installed Alien swarm, and Alien Swarm - SDK, it is just only one game that you can load particles, need to solve that QC
Thanks for the reply almighty_gir. The problem has been solved by now. Somehow maya made an objectSet for the model, and therefore making it two models in one. By deleting this object set, the problem was solved
So I solved this with breaking the mesh into multiple pieces. It wont solve my problem completly, as one ca't separate huge models such as train,etc., but it helped me for now. Thank you
thanks people! the problem has been already solved, my friend was importing all meshes with more than 64k vertex so strange stuff was happening there, but that is solved! thanks again for the help!
The reason it wasn't showing in preview is because the default preview mesh does not have a landscape layer to it. To solve this, you just need to select LandscapeLayerWeight nodes and set the option "Preview Weight" in their parameter. Solved!
Sure throwing more geo at it will probably solve the problem, or minimize it but I wonder if the face weighted normals would solve the issue? http://www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
We're aware and its been looked at. We need to solve other issues first in order to successfully solve this one. In the mean time: It just shows the name, you are still logged in as your own account.
I could solve the problem :) Kinda weird, but i changed to OpenGL Mode(already the problem was solved, but i could move anything,duh!) I changed back to direct3d 9.0 and voila! it works again. :)