Well, zbrush is a pretty complicated software. It does a whole lot of stuff and many different ways. For my experience, i spend a lot of time just doing random stuff. Experimenting with the various features and see what i get. Most of the times it's just random shit, but 1 out of tens or hundreds might be something useful…
Hello everyone. So I've read all of Earthquake's documentation and watched the Handplane video and I guess I just don't understand what is still going wrong with my mapping. So what I have done is added extra supporting geometry where it is needed to fit the high poly more closely before I try to do any "quick fixes". What…
I really dig your ideas about UX and hotkeys. On that point,
I’m reminded of a really old android app I used to use: Cloverpaint. It also allowed
color sliders to be keymapped, with a clever design that also let you slide
up/down to change the scale range, allowing greater or less granularity on the
fly, e.g. value slider.…
I'd say keep focusing on the Surface Deform approach, as the concept of simulating a detailled garment using a lower-res proxy version is indeed the way to go IMHO. The error about the target being invalid is likely to be solved by triangulating the proxy mesh. Once you get that solved you'll be able to fully dedicate…
Check this, it explains how to solve just your problem (among the others): http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them
Snacuum social change doesnt happen over night, it's not 'solved' with a bandaid. Its solved by MANY people over a LONG time doing their part to make it happen.
It's a Normal Parameter of course :\ I checked almost everything, I worked with UDK for years, solved a lot of weird problems, but that's the only issue I really coulnd't solve...
Cheers, this solved my hdd issues! Also it may also solve my USB headphone issues (they lost contact with the computer every now and then as if they had gotten disabled).
Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…