The new one hangs all the time. Plus to be honest I don't understand the new one absolutely . After a few useless tutorials on you tube I still have no idea how to set weathering details/masks and can't get anything looking realistic. While the free one, even working somewhat slow and unresponsive, didn't make me any…
Hello. I'm wondering if anyone has figured out of some relatively simple way of reducing cylinder sides within Max? Specifically after the mesh has already been modelled and unwrapped, for things like LODs. Reducing by half is often too much of a reduction, and taking sides out one by one can mess with UVs and such if you…
hi i cant understand whats for there are two types of layer in ndo cause its seems that both do the same but by different methods only. or i missed something? the main question - what for there are two types of layers if their final result is the same?
i was trying to do some bakes of my new project only to find out that 5.3.0's baking is broken. The same model bakes on 5.2.5 fine at work but I have the steam version here. Request: Can you guys include the older version in the Beta section of steam? I'm kind of stuck on 5.3.0 now with no way to revert to 5.2.5 :(…
I'm not sure if this is intentional or not. When you load a pre-baked opacity texture into ddo, it doesn't seem to carry through to 3do. You have to import the texture again in 3do, and you have to do this each time you load the project. Is there a way around this? Does the pre-baked opacity option just not work at all, or…
I would like to replicate 3DO's lighting in my render app (octane) so that I can work on what tweaks need to be made to the spec and roughness maps. I may then be able to write an export script (or whatever) for DDO. So I'm guessing 3DO is using an HDRI to light it. Can I get access to that image and maybe it's settings…
I had a hard time trying to create a material similar to the silk / leather on this sofa using metallic-roughness workflow: - The metallic value should be 0 right? - I think the average roughness is around 0.4-0.5? - I am not sure how much influence light has in this case? - I am not going for a 100% realistic / physically…
hello everyone, i'm here with a new question and problem that i need help with... how do you create and uv map mouth and teeth for a character that is going to be animated ? does everything need to be connected ? like the entire mouth, tongue, teeth and gums are connected to the face and body? or can i have them as…
All i am finding is a huge lack of documentation about the new version of 2.0. I was told there was a Fix Seams option in 3DO but i have no clue where to find this option and i have looked everywhere for it. Does anyone know where this option is? Thank you
As title says, the whole object changes into a chrome material... If i change back to the original mesh, all my materials are fine. Also noticed when the mesh is chrome, when hitting the keypad to preview the individual maps, they are all blank and missing. Running Quixel Suite 1.6 Version.