a slight variation or how you simplify the geometry.... --********************************************************************************** fn make_cube_side tmesh fi f1verts f2verts matid smg =
( setface tmesh fi f1verts; setEdgeVis tmesh fi 1 true; setEdgeVis tmesh fi 2 true; setFaceMatID tmesh fi matid;…
parent gun to hand, then position hand so gun rests on shoulder. Create a locator at the point of contact on the shoulder. Parent the locator under the chest or shoulder. parent constrain the hand controller or parent null if you made one to the locator. You can then animate the orientation of the locator to have the gun…
Okay so a lot of things done. I made schedule for 70 hours per character but I have finished the last three in about 12 hours or less. This is first draft of characters and not including animations, but nonetheless it seems like this art style is certainly a lot faster. A lot less technical things to think about so more…
Though the application is still being actively worked upon, the sad fact seems to be that as they are a 2 man development team who are working other projects (in conjunction with Silo), something has to give...and unfortunately this seems to be Silo (for the moment at least). Im sure they are working their asses off but…
Considering all this, what would be you guys recommendation for selling digital products today ? Not in the sense of a ecosystem/marketplace to pick (hence not talking about Unity store or the Unreal Marketplace/Fab or even Etsy), but rather, in the sense of running a basic (perhaps self-hosted) landing page + shopping…
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Roughly...what, 10-12 milligrams of plutonium can be lethal to a person? We don't know exactly how much plutonium was in the surrounding soil. From what I've read, it wasn't a very dangerous amount, and it's very localized. Also, radiation from plutonium doesn't just blast through your flesh because you're within 20 miles…
First of all great work and everything here (Y) I think the one thing I've noticed in all your pieces are the lack of material/height definition in your values... e.g. metal comes off looking flat, wooden objects look like flat wood with very little variety in surface detail. Another issue would be the absence of rim…
Hello, I have a little script that generate batch renders with a serie of HDRI that are located in a directory. The script gets the first HDRI, does 8 renders by rotating the HDRI every 45 degrees, save the renders and load the next HDRI in the directory. My problem is that this script works on certain scenes, and doesnt…
Is there any way in maya 2011 to attach an objects (in this case a locator) to a motion path, but have the object's start location stay in place instead of being relocated to the start of the curve? essentially i have a series of locators that follow each other like a train, so i need to maintain the distance between each…