Well, I've got more rigging out of the way. Now my main concern, in addition to not having solved my door problem, is to attach lines to the horizontal sails for steering purposes.
very much like paper mario for the wii in having the 3rd dimension to solve certain puzzles. Looks quite fun plus having more control over the camera is a nice touch.
I had the same issue with a character I'm working on at the moment and I'm not really sure I solved it the best way. Can you show some pics of how you did it?
Would that solve the problem I seem to have with the browser freezing up whenever I download something? Just a side note I am actually stil using the preview version.
or they get lazy and use poser/daz3d meshes solved lighting snags and learned a thing or two about realtime lighting, its starting to shape up now. head turning is also in
Update: Disregard this post I solved the issue. For anyone who has this issue, check to make sure your High Poly meshes are recalculated Outside. After doing that it fixed my issue.
I've done a reset xform on the blade and solved the issue. Probably I've done some scaling I shouldn't have during the creation process, or something like that. Thank you all for the help.
Hi Cryrid! I solved the problem. On a Mac, the polypaint function doesn't work on the 64Bit Version on Zbrush. I tried it with the 32Bit - and it works perfectly. thanks for reply and all the best Stober / Amokcomics
didn't really work.. but solved the problem with a little trick by myself ... maybe I should ask my supervisor for Game art still ty for your help maybe it can be usefull later ^^
Kat, I can not understand what did you explain.... I have solved it , the seams... , with the tedious work of clone and painting over the seam... tired of clone and painting the seams, thank by the way...