I'm currently working for Activision...as localization tester. ;) It's actually nice enough, playing games for a living, and localization testing is (imo) better then normal QA testing. And it's nice to take a break from thinking work-3D/portfolio-3D and just doing fun-3D. :)
[IMG]file:///E:/DOCUME%7E1/Mahmoud/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG][IMG]file:///E:/DOCUME%7E1/Mahmoud/LOCALS%7E1/Temp/moz-screenshot-1.jpg[/IMG]salut donc suite avec la mod
Don't use Worldspace, use "Local XYZ" (that's what object-space is called in the Projection Options dialog). If you use Local, you should set each model to use a single smoothing group, which will reduce baking errors along the edges of things.
I would advice contacting artists that currently work at the companies where you have been rejected starting with the companies where you received interviews and art tests. They would be able to provide the most relevant feedback specific to the studio's needs. There are several reasons why the hiring process falls…
fn getLayers layer layers:#() =
( append layers layer for child = 1 to layer.getNumChildren() do getLayers (layer.getChild child) layers:layers return layers
) if selection.count == 1 do
( local layers = getLayers $.layer local layerNodes, allNodes = #() for layer in layers do (layer.nodes &layerNodes; join allNodes…
when i come home i can make some pictures... someone can answer me these questions? - i used with envelope waights is this ok? - the local orientation from my bones are other then my local orientation from my mesh can this be the problem? and how can i change it?
Trine 2 is a game suggestion. Haven't played it yet, but I've played the 1st one locally(only local co-op in the 1st, but online in the second). Some of the most fun co-op I've had. ps3 xbox pc http://www.youtube.com/watch?v=yKQIYs-s6gA&feature=related
On the chair subject... If you are in the US and know of a local Costco, you can find some similar feeling chairs for a fraction of the price. Link I know of one local vfx studio that uses these, I also have one here at home. Highly recommended as an alternative.
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Okey well i found out that if I renamed the enu folder to another name.started 3ds max which created a new and the problem was gone C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu to C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\trash_enu