My local gamestop is completely sold out of the preorders for the 360 and ps3 versions, and they have been told by their corporate office that they won't until get anymore until around feb of 2008. :'(
Read in the local paper they also bought out some company that makes media / game stuff for airplanes, so expect to see something like Pogo and The Sims on your next flight.
What is horrible is saying "you'se guys". I used to hear a lot of locals in Middlesbrough use that expression. I think it's the plural of "you". Could also be spelled "yous", I recon.
I think you can't, or I'd be very surprised. The normal is related to the surrounding geometry and is generated by a cpu process, something you can't do with the parallel/local nature of vertex shaders.
You don't need the local aligned texture nodes either - just plug the textures into the material node. Then scale the mesh UVs in your 3d app. Doesn't matter if they extend outside the 0-1 area
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Separate them all as separate object, make sure their local pivots are set how you want them to be aligned (hierarchy tab > Affect pivot only). Then drop the names into the script that I posted and run it.
Yes, spacebar is handy in Maya, but a pain in Max. The tech artist at my studio was nice enough to write me up a quick script to toggle between World and Local origins when pressed. Really handy.
Finally recovered from a local 48 hour game jam this weekend. Got some work done. Mainly added in the hair and readjusted some proportions accordingly. Feel she's in a much better place now.
you maybe want to put your gizmo to "local"? (on the screen above just click on the downward arrow left to the red box Dave painted in) though i dont know if thats what u are aming for...