Ive just solved the black area issue. One of the vertices had overlapped another, something I never noticed until now. Sorry about this lol. But, if anyone knows how to convert tris to quads in Max that would still be very helpful for the near future :D Thanks, Damo
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Hey Panda, good point dude. As it currently is, it looks like they are attached directly to the torso. I'm working on solving the shoulder joint as right now it can't really move them and making that half moon plate look more like the top of the shoulder. Thanks for the feedback man, really appreciate it!
my bad if its not what you are looking for. [ame=" https://www.youtube.com/watch?v=4ZESBJPvesA"]How to Bake a Flawless Normal Map in 3ds Max.mp4 - YouTube[/ame] but i know it will greatly help to solve some issues your having, especially the one on third picture above this post :)
solved! well in a way. r&d guy at work i pitched this to came up with something better. sadly this means that i will not be able to share it. :( but i was assured that using the gw.* functionality does indeed have quite the effect on performance so this might have been a dead end anyway.
I dunno man, not to discourage you from coding up a new tool, but I would check out Crowd first. Sounds like it already does this, and solves the foot-sliding issues. Better to try to use something that's battle-tested than go thru the rigormorale of a new tool...
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Got massive problems with my lowpoly mesh with the tangents for normal mapping. On the symmetry cut, with separat uv's for every half, the normalmap flip the direction. With color to vertex this problem are solved but the result are not the same. So the only solution that i found: cut one half, freeze, symmetry and…
Hy guys, does anybody how to solve such problem - normals on my baked model always break when I reopen my scene. Only unlock normals command helps but only until next restart. Does any body know workaround ? before scene close: http://prntscr.com/6kax2u after: http://prntscr.com/6kaxiu
So i have this normal map on my boar...and as you may notice the torso normals seem to be flipped. Simply flipping the UVs in UVW unwrap doesnt seem to solve it, so I'm thinking its maybe just on one the channels that need to be fixed? Any of you smart people know what i can do to remedy that?