It doesn't look like it's possible to make prefabs work like that, but I just discovered the attachment editor, and that seems to have solved my problems. Thanks for the help.
Problem solved! Just needed a simple skin wrap modifier on the armor and it works perfectly.I can post photo examples if anyone else would benefit from this.
Holding alt to select a block of text won't do the trick as I need it to work in batch mode. Not an issue anymore since I solved it with that other program.
Just trying to create shape of vehicle by drawings. Nothing hard about. Hovewer, it seems just by welding all vertices belonging to overlapping faces solves this issue.
Update: Well guys I finally could solve it by editing the BaseLightmass.ini and setting bAllowLightmapCompression=False. You can see how clean the lightmaps are now with no compression.
Yep, it is centered. Tested with local symmetry on and off, no result. EDIT: "Solved" it. I was being stupid. It does tile, I was just tricked by the outer row of quads.
You can try converting it to an editable mesh and then back to an editable poly. I don't know why but that has helped solve smoothing anomalies for me in the past.
It loaded, but the navigation is ridiculous. I felt like a chicken trying to solve a rubix cube. The wheel has been invented, use it for your cart instead of anchors.
thanks for the reply, but this doesnt solve the problems about shadowing.All of the shadows are only visible when the light source is selected.I checked Force no Precomputed lighting, but it doesnt helps :/