It isn't defined at all. A block inside a "on button pressed" can't acces local variable from an other block. You have to redefine the path. See my code above. Then, you don't have to specifically define the type"as string", Max does it by itself.
grooves and darker colors. As of now your image has too little contrast as a whole. Having local contrast is great but if you really want to get some detail and dept in this texture than I should add some grooves and pump up the contrast.
I was going to suggest to round the number as well. This function might be faster, because it's not casting between int and floats. But it'll be interesting to know if you test it. fn round_to val n = ( local mult = 10.0 ^ n (floor ((val * mult) + 0.5)) / mult
)
<3 Maddox... and he's right. Nothing will change until people get off of their ass and are willing to lose something for change. I sincerely hope those opposed to SOPA actually did have a conversation with their local representative. Preferably "before it was cool" (ie yesterday).
She has a phenomenal attitude: http://www.wral.com/raleigh-hit-and-run-victim-recovering-after-losing-leg/13113243/ http://www.wral.com/news/local/video/13113334/#/vid13113334 Really hope to see some awesome art from her in the near future.
Wow you've made being a freelancer sound really shady now haha. If you are really this unsure about paying taxes as a freelancer, I would recommend talking to a local accountant. Bottom-line is don't let it get in the way of you finding work.
Been working on a wizard costume for an upcoming scifi con - and that means printing out the props. For example, this medallion: Printed on a simple Prusa i3 in PLA. I gave it a coat of epoxy laquer (unbranded, local hobby shop's name on it), then a coat of spray gold chrome.
Alphawolf here! to me Polycount went from this great local dive bar with the best drinks and people, to a student bar . I drink else where now but i still pop in for a pint every now and again and to check what the kids are up to these days.
I did some digging on what MoP said about custom pivots. I think if you do export scene (maybe not object) while the objects are in a group it will retain the proper offset (world/local). Use the pivot for the group center. Just a thought.