It has move, rotate and scale plus "freeform" which puts all three in one tool. Freeform is familiar to a lot of artists because it works a lot like the transform in photoshop and in a lot of level editors. Being able to move the pivot is pretty handy at times. What magical transform tool does Maya have? W, E, R, just like…
Looks great, very cool looking selective that demonstrates both imagination and technical ability. I'd dump the characters, it's not what your resume is aiming for and it muddies your specific worth... which is, I would think, your ability to create and use environment assets to make great next gen worlds. Your most…
Hard to cover in a forum, but I can try to hit some high points (I'm also not using any images which is anathema to me, but there it is). Drawing is great. Every good designer can draw, but drawing is a skill that can be learned with a willingness to practice. A lot. Creativity on the other hand is not a skill, but it can…
It doesn't look like a flipped green channel It's possible unreal is importing the textures wrong as stated above but my guess is that the tangents etc. aren't carrying through with the model. That should be easy enough to solve in marmoset - Unreal might be trickier if this is a skeletal mesh, it used to have some pretty…
hey, guys, my Zbrush Spotlight texture alpha is painting something else and not following the way it projected, I can't seem to solve it, yesterday it was fine, but today when I reopened it to paint again this happened
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…