With a strong technical/game development background, the Technical Director is responsible for the entire studio programming department. In close relationship with studio manager, producers and worldwide technical director, the technical director ensures projects are delivered on time while targeting the best experience…
Well having seen a large release of games lately such as Doom3, HL2, Halo 2 and World of Warcraft just to name a few I have noticed a lot of people arguments against any of these title is that they are un-original and uninspired, evidence of that being that most of the games released lately are sequels. But my argument is…
Hey all, I've just begun work on my next university project, a sidescrolling 2.5D game. The reason for posting here is because i've run into a few problems, a few of which aren't actually connected to Unity but more broadly to setting up a workflow. I've never had to work with sidescrolling games before so essentially i'm…
Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the BOOM is, its the details which truly define a weapons character and bring it to life. The way the light catches every nick…
As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
Hello everyone, how are you doing.So, I'm in the midst of modeling this handheld controller from PACIFIC RIM(as you can see I've gathered enough reference). I've managed to get the general shape, but when i try to solve the topology to hold the edges and making the object feels alive i get this issue, in this specific…
We, FatBot Studio, are a group of experienced game industry veterans with background in PC and console video game titles who are working on an indie game project named Vaporum. We are fans and gamers in the first place, but skilled in making games as well. It is very important for us to work on projects that we like and…
Hey Sync, Thought I'd post some new findings in beta3. First some good news: Draw does indeed work now :) Also, I found a way to solve both the panel switching and crash bugs. Simply enter and exit the Tweak tool and for the rest of that max session neither of the formentioned glitches will happen. Originally I thought…
Meh announcement. The Foundry marketeers just taking advantage of modo forum speculations. The upcoming gamedev updates have been previewed before in their hidden forum. And I was hoping it would be a free 903 update. I'm not gonna pay upwards of $500 upgrade price just for those (especially when I already use SP and…