I use XNormal myself, as it's kind of a great "one-stop shop" for baking, and I'm leaning further to it since UE4 as of 4.8 uses XNormal's native tangent space. It can be kind of a pain to setup though (Admittedly I'm not what you would call a wizard at the program, there are probably quite a few folks around here that can…
Hi everyone! :D We have now finished up the sport I showed in a wip-state before christmas. Behold! Hoops! Hoops is a frantic all-against-all battle, where you'll need to master both timing and agility. Push and stomp your opponents to steal the ball, go for heart-stopping three-pointers or dribble your way to the basket…
I agree. But sometimes it takes having it happen to a person for them to see it. When this happens to people a few times, it starts to do things to them... they get twitchy, distrustful and selfish. They stop wanting to be part of a team because they know it could all fall apart. The Hollywood method is the way things are…
https://www.youtube.com/watch?v=MEdTcpCROuw&feature=youtu.be Corrected the front feet..oh man..this was supposed to be easy stuff but yet it's giving me a headache. The wieght, the stride of the foot,the rotations.. And yes, I had references but it was from an adult bear and their body are much more longer, giving them…
someone needs to step up and take the crown from these dinosaurs. The only decent feature I can see is that flash will now export iPhone application code. But flash stopped becoming a creators tool - since it took a firm understanding of actionscript just to make a rollover button. CS5 really is invention for inventions…
STOP... am I interpreting your last post right, that you are editing the mesh after smoothing? If you are doing this, you should definitly NOT do this. Smoothing is basicly done as the last step before rendering (and in between sometimes to check the result, but always reversed afterwards). The subD cage should have all…
Thanks, ppenguin. I wanted to do very high-poly modeling for high quality renders, which is why I started out with SubD. I will try the Poly > SubD route (with Mental Ray's approximation editor) and see if it is any easier than straight SubD. I found out a couple of solutions, described below, tested in Maya 2008. If…
You don't lose what you learn on one software. They have similar paradigms (loop cuts, extrudes, insets etc.). So there's nothing stopping you from having a working knowledge of the top popular packages. Based on your impressions about Maya ("I don't really like the program, it's heavy" etc.), you should give 3ds max a…
I feel the pain you're going through working on this project, keep going....finish it. It won't look like the top end stuff you're no doubt inspired by and attempting to shoot for, but each failure or miss of your target - you learn. You'll get there....good luck. Failure is only achieved when you stop trying. Experience -…
I shouldn't have said AAA, what I ment to say is games that can afford to have good graphics on top of a good gameplay. I do stop playing a game if it's gameplay isn't good or it involves too much grind although the graphics are gorgeous very quickly and I prefer a good game with outdated graphics to a mediocre game based…