I'm looking forward to 64bit.. not necessarily so I can just go crazy and make massive models.. but just so I don't have to WORRY about it if I happen to. I like the Keyshot integration.. I've yet to see SSS or realistic skin rendered in it though. Things I'd like to see: As mentioned by a few here already.. Subtool…
Hey guys, here with another update on mine and Lukes Throne room. We now have allocated a day or two when we will be working on this alongside with University projects. When looking at the updated images you will be able to see that we filled it a little more as we felt the blockout was looking quite empty. I also created…
@Ashervisalis Good spot, thank you! the reason they are so intense is because I had moved the shelves and lamps for poster space, but left the lights! I've moved them back into place, lowered the intensity and increased the source radius to try soften the effect, lemme know what you think :D @shadacer Cheers for the…
okay, sorry about the tut thing then :) lets focus on crits then. learn your anatomy. first the block in, then the details. have you ever tried face geometrization? your face is made up of many geometric primitives. your forehead as a block in is a rectangle, your eye sockets are hexagons, same goes for lips. your nose is…
So here is a bit of a breakdown of the scene, feel free to ask any questions if anything isn't clear! The scene is textured using Substance Designer and Painter, Zbrush for sculpting and Maya for modelling. Part 1 Lighting & Shading Here are a few different render modes for the scene showing the lighting, base color and…
HM, actually i cant see any difference , what does the normalizing do ? Maybe because i have a constant 3 with 1 in blue instead of a normal map? Will be using it for the hobby game I'm working on, Many of the level assets are metallic. I'm mainly looking for all kinds of Lighting model shaders to bring a little more…