Much obliged for the tips, Brad! something about the neck was bugging me and after looking at it again, the jaw was sharper than it needed to be. I also changed the jawline to be less straight-edged as a whole - in addition to some minor tweaks to the face and hair. Ended up scrapping the eyelids and modeling them on as…
This was the answer for me! I had the same problem as OP and have been trying to solve this for two days. I use Blender, so I had my mirror modifier BEFORE my triangulation modifier. This means that triangulation happens after mirroring, so the mesh is not the same on both sides but the UVs are, hence the weird…
That is handled with Inverse Kinetics (IK). The end of the leg chain follows a point that is glued to world space, whatever the rest of the body is doing that foot is stuck to that point. In biped its called "planted keys" (Biped Menu > Key Info). They enable you to plant the feet on the ground plane then use "sliding…
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…
Please allow me to add. There is a bright side and a dark side to the picture. I know that the side where the light hits is the brightest, but why is there a mix of bright and dark sides? If the bright side is next to the dark side, it would seem to be brighter. I think one reason is that there is not just one light…
So I'm making the base for a square pillar, and finished with the basic shape of the one side. Now I want to copy the side to the other 3 sides. I know you could use smart-resym to get the opposite side, but what about the 2 sides that are not directly across from the original side? How can I copy the original side to the…
So is your Broad Curve a slider version of Nvidia's Filter Type radio buttons (4 sample, 3x3, 5x5, etc.)? Whereas your 3D Shape is another method of averaging? And the Roughness is just pulling in more of the high-frequency detail? Seems to me you are combining the three results... so why not just combine them at all…
here is another one I@"Eric Chadwick" Its currently cross eyed in that if I sit further back and go crosseyed it does work. so not quite sure what you mean? will look into that though, thanks. it was just an easier way of previewing it , rather then the hassle of firing up the oculus EDIT so the cross eyed version looks…
@Moosebish - Loving that oozing slime drip you got going on towards the belly of that thing. it might be to subtle to be noticed once you put it in game so you might wanna accent that a bit more. @Markovnikov - Basemeshes are looking good so far. If you can fit it into the poly budget I think adding the shoulder/arm armor…
First of all, well done. I really like it. The cinematic itself flows nicely. Well timed shots and cool charcters. Only crit that i would give is that the run animation doesn't seem to have a lot of 'weight' to it. When you cut to a side shot it seems like the character is almost gliding/roller-blading away from the laser…