Hi there everyone! Nice to meet you guys/girls.! This is my first time here, and i appreciate your sincere comment, to improve my works and i'm from Puerto Rico. so...hopefully for december i can post my website and my information. My name is Kahoo you can look for me in skype by kahoo84 :)
I am working on a interior diorama and I have plenty of props left to do, including a plant, small table with some photos maybe, and place more stuff on the table. The lighting is also a placeholder, it's more just to have an idea of the mood I want it to have. What would you guys recommend me to make this looks better?…
Hey guys my name is Alex and i start my work today :poly136: I gonna do a Throne inside a cave like with crystals and flowers trees around the throne. I use build the environment in UDK. My references: Sorry for my bad english :/ I hope u like it :D :thumbup:
Happy new year everyone. One of my resolutions for this year is to actually finish projects and this challenge looks like a good way to get started. My mood boards. I'm looking to go for an ancient elven temple feel. I will be using; Maya Zbrush Photoshop UE4 Substance Designer and Painter Good Luck to everyone!
Update 04 • Updated the design and added the detail to the roof • Model an escape hatch/airlock for the roof At the moment I think my scene is repeating too much. I was thinking of adding another wall piece, as well as adding some unique objects to the scene to break up the modular look. =)
Hey, I'd tone down the fog, its washing out the image. You should vertex paint a different ground texture in some places, as well as having some smaller foliage. That straight line that is the roof could be broken up with something, whether it is broken roof, or some foliage growing on it.
Thank you for all the comments; The main example I'm looking at is roof and roof tiles; Would i build a slanted box; to then sculpt tiles on, bake out a normal and ao and texture;? Would I have to retop this? Seeing as it would change its height and shape I'm assuming so.
Thanks for the responses, I am redoing the uvs on the roof, those were layed by uv master. I wanted to do a few quick and dirty tests with the normals. @pixelmasher I actually want to go low poly with this set, so I'm guessing the roof has to be one piece to be efficient?
Hi Everyone, Looking forward to this contest. Hall of lost steps: A dark place where the whispers of the damned are heard from the underworld. Software used: 3ds Max ZBrush Xnormal Photoshop Substance Painter Quixel suite Unity3d some sketches and references
Hi, Im new to polycount and I hear great things about the community here. I recently took an environment class from Clinton Crumpler to learn how to create environments in UE4 so I can become more familiarized with the process and better at the art. As you can see I still have a LONG ways to go. I will keep working on it…