It's actually general, not a certain area. But yeah, a falloff texture would be a great feature. I am only looking for baking purposes, not dynamic/realtime.
Definitely getting there. Still needs further subtle refinements. Getting to know the ue4 material editor is fun. Loving the realtime feedback so far :)
Would be highly useful to have this level of quality realtime inside the Maya viewport. Hope that the Maya team follows through and implements it into a future build.
mop: id still like to see a screenshot from a realtime game that looks photorealistic. there are none. everything looks weak compared to a realworld scene