That reminds me of a Shel Silverstein poem that was later changed a bit and put to music [ame=" https://www.youtube.com/watch?v=WDkjLpbEUZk"]The Mermaid - Great Big Sea (Studio Version) - YouTube[/ame] ...'Cause her hair was green as seaweed, Her skin was blue and pale. Her face, it was a work of art, I love that girl with…
Nice work on the lighting, however, think about that you're having a shade on that light bulb essentially "aiming" the lighting downwards. In these mining tunnel they sometime use flood lights, maybe do something cool with that as well? Now put some focus on the green crystals, emphasize that in the lighting! Obviously…
In Photoshop in the channels tab you can see the RGB channels of your normal map. Select the green channel so that you only see the grey then make a selection with the marquee tool and copy it and paste that in a new layer. Do the same with the red channel. Then select the new layer with the grey colors from the green…
actually I just saw it says Blue Mosque in the thread lol. Didn't see it when I first followed the link. and yes, Hagia Sophia is right opposite the Blue Mosque. There's a small park between them. Was my first time to Istanbul. Very exciting and bustling place and so much to see. Very good food too...only drinks are a bit…
Yes, they're both "types" of bump mapping (adding detail through texture/light interaction rather than geometry/light) but normal mapping is more accurate than bump mapping. I'm sure this question has been asked before. Bump mapping (greyscale) only provides the "height" of a surface relative to the geometry. Normal…
I think "C: could be the most striking if you went with green eyes to compliment the red. Although I'd make the middle armor a dark maroon desaturated burgundy. Also going lighter or pinkish on the ends of extremities will go a long way in believability (ends of ears/horns/fingertips/nose..etc). Really push the darks under…
Satisfied with blockout of the first three major areas. If anybody has some feedback about composition in general I'd appreciate it. At this stage it is still easy to make big changes. I have 2 more areas to blockout over next several days. I might make a build for play testing before advancing forward from blockout. I am…
Its hard to give feedback on the geo since you havent uploaded a wireframe. As for the textures I think theyre alright, IMHO the green doesnt work for the (fake?) wood body. The scratches feel a bit too random, I dont think the scratches marked in green make much sense. The height change marked in red looks pretty weird as…
Thanks for the feedback :D I didn't want to do too much with the camera moves, in fact I absolutely abhore doing camera animation. I'm just the art guy! But it's always good to improve in all areas, so I will take your suggestions to heart, lincoln. Also good tip on the colour values, I was trying to find different ways of…
You really won't see that much grass in a dense forest. Take a look at the concepts; in the first, the ground cover is made of ferns, while in the other the ground is covered with fallen leaves. The thin trunks are young plants; they really should have branches and leaves along the trunk. The trunks are missing any sort of…