Work: 9 till 5. Do my 40 hrs. No crunch or overtime, ever! personal work: I try to do at least 30mins a day. Usually its speed sketches at lunchtime. I also do freelance work and I have an indie game in development. On average I probably do 2hrs a night. My girlfriend has an insatiable appetite for reading. So I usually…
I managed go get almost rid of this issue by just adding some support loops to the side of the wings to define the edges of the low poly. This is kind of strange to me, cause it's not altering the shape at all and as far as I have understood normal map baking it's about fireing raycasts between the high poly (cage) and the…
Hey guys !! First of I would like to thank you all for the kind words, it has been an honor hosting the challenges these past few months! I was trying to find time to be part of those but it's hard keeping track on things in life you know... Anyway, for countless reasons i am resigning from hosting the challenges myself,…
So basicly All of You are telling me to sculpt In some Defining muscles .... The problem is I dunno How and where to start xD In this update i just pushed in some parts to define the bony parts . Now it looks Like someone who didn't eat for quite a while xP I understand That A Head Needs more wrinkles And That Stuff , But…
If you want a very unstable environment that might fall into the sea at any moment with shitty weather, go to New Zealand. But I kid. I spent nine months in Wellington, New Zealand working at Sidhe/Pikpok and it's a rather lovely place in spite of the gale force winds and occasional shaking. Quite a lot like Melbourne…
Learn to paint. They are less "cartoony" (solid colors and black outlines) and more impressionistic and painterly. I honestly think they are some of the hardest things to create in the industry if you don't have a traditional background. You really gotta be careful when you throw around the cartoon label, people tend to…
As far as hair tips: I suggest trying to find an actual hairstyle, and sketch it out first. Working from 3d first tends to keep everything generic and what we remember of hair. It's best to have a real style in mind, then use 3d to emulate it best. Imagine what geometry with appropriate texture mapping would help you…
Thanks for the updates garriola83 I appreciate it. I find it inspiring to see other peoples work, so keep at it even though uploading images is a process. I'm kind of noticing a trend where character WIP posts don't get very many critiques. I don't really understand why. It seems like you linked us the same full body image…
Updated the first post. @ WipEout Thats a worm on a turbine, you fail! I need a cow on a rocket! :D @ Firecracker197 I think you takeing my comment with the rocket a bit too seriously, its not to meant to be some kind of rocket, it just meant to be very fast, like sitting on a very powerfull beast...not really a beast…
This is going to sound like I'm gloating, I'm sorry about that. I am not posting this to rub it in anyone's face, but to tell you about some of the pitfalls of "The Thing That Should Not Be". Uh...? Specks I guess. Yeah, wait no. So in April of 2024 my beloved gramma died at the age of 92, of not wanting to live any…